1. Added helper function
1) Added helper range display effect
- An effect of the hunting range size is displayed to let you know the auto-hunting range.

- Every time you run the helper, the hunting range effect will be displayed for about 1 second.
2) Changes and additions to helper functions

- The helper shortcut key has been changed from the Home key to pressing S and left-clicking the ground (or wheel-clicking on the ground).
- When you move the character with the left mouse button (or use the Esc key), the helper will close.
- - Changed so that the helper execution state is not terminated when opening the helper settings window with the Z shortcut key.
3) Added party helper consignment/release function
- A feature has been added that allows party members to 'entrust help' to the party leader.
(If you entrust a helper to the party leader, the party leader can control the movement and helper execution of the party member.)


- You can set up a helper consignment by opening a pop-up window (Alt + right-click) on the party leader character.
- You can release a helper by opening a pop-up window in your own space in the party window (Alt + right-click).
- The name of the party member who has been entrusted with the helper will be displayed in blue in the party window.
- When transferring a party leader, the previous party leader's authority is also transferred to the target in the 'Helper Delegation' status.
4) Added the ability to move all party members + run helpers
- Added a feature that allows the party leader to control ‘movement of all party members + execution of helper’.
- Hold down Ctrl and S at the same time and left-click the mouse on the ground or
If you hold down Ctrl and click the mouse wheel on the ground, all party members will move to that location and
run the helper.

- Party members in other maps will automatically move to the party leader's location after moving to another map and the helper will be executed.
- If you move from a different map than the party leader, a movement fee of 50,000 Zen will be incurred.
- If there is no movement cost/if the movement level is not met/if the wings, entry item, channel are different, etc.
Party members in exceptional circumstances will not respond to the party leader's movement commands.
2. Added party function
1) Added auto-move function to party members
- A feature has been added that allows you to automatically move to a party member using the party member pop-up menu in the party window.
- In the party window, left-click (or Alt-right-click and select the move menu) on the party member's space you want to move.


- If a party member is on a different map, a travel cost of 50,000 Zen will be incurred.
- If there is no movement cost/if the movement level is not met/if the wings, entry item, channel are different, etc.
If the exception conditions are not met, the move function will not be available.
3. Simplification of combination materials
1) Combination using magic stones
- Items required for combination are simplified.
- You can reduce the effort of finding items with the required levels and options for combinations.
- You can combine them using the magic stones required for each combination situation.
2) Types and creation of magic stones
- Low-grade magic stone
Can be created with general items of level +6 or higher / +4 options or higher.
- Intermediate Magic Stone
Can be created with excellent items of level +7 or higher / +4 options or higher.
- Advanced Magic Stone
Can be created with a set item of level +7 or higher / +4 options or higher.
- The number of magic stones generated varies depending on the price of the material item.
※ If the value of the material is low, magic stones may not be generated.
※ Even if the number of magic stones that can be generated is 0, combination is still possible, so
please be sure to check the number of magic stones generated before combining.
3) Overlapping magic stones
- Magic Stones can be stacked up to a maximum of 50 times.
4) Change combination
- The previously used material item will be changed to a magic stone.
- The maximum probability for each combination is the same as before.
>Using a Lucky Charm increases the chance of a combination's success by 10%.
- If the combination fails, all material items will disappear.
- The type of wing is generated randomly, just like before.
Created items
|
Maximum probability
|
Material items
|
Additional ingredients
|
Secondary wing
|
90%
|
1st wing
Locke's Feather
Jewel of Chaos
|
Intermediate Magic Stone
|
Condor feathers
|
60%
|
+9 Level 4 Option or higher 2nd Wing
Jewel of Chaos
Soul Jewel Bundle (10)
Jewel of Creation
Advanced Magic Stone
|
Advanced Magic Stone
|
3rd wing
|
40%
|
Condor feathers
Condor's Flame
Jewel of Chaos Bundle (30)
Soul Jewel Bundle (30)
Blessing Jewel Bundle (30)
Jewels of Creation Bundle (30)
Intermediate Magic Stone
|
Intermediate Magic Stone
|
Fenrir Horn Flute + Destruction Creation
|
79%
|
Fenrir's Horn
5 Jewels of Life
Jewel of Chaos
Weapon items (regardless of level/option)
|
All magic stones can be used
|
Fenrir Horn Flute + Guardian Creation
|
79%
|
Fenrir's Horn
5 Jewels of Life
Jewel of Chaos
Armor items (regardless of level/option)
|
All magic stones can be used
|
4. Divide items
1) Items can be divided
- Existing overlapping is possible, but it is now possible to divide items that were not previously divided.

2) Division method
- Open your inventory and click the Split button.
- Click on the item you want to share.
- Click the desired number and then press the Confirm button.
- Items in the event inventory can also be divided in the same way.
3) Notes on division
- Mouse clicks, shortcut keys, etc. are not possible during division.
- Items in the warehouse cannot be divided.
▶ You can share it after taking it out of your inventory.
- The gem cannot be divided into pieces, and can only be dismantled through the NPC 'Servis' in Elveland.
5. Added wing production method
1) Creating a bequest wing
- You can create bound wings using items obtained through purchases at the Rude Shop and drops.
- To create a bequest wing, you need a wing (cloak) that can be worn by a character of the appropriate rank.
- When the materials are ready, there is a 100% chance that wings (cloak) suitable for the profession will be completed.
① The wing option will be attached with a low probability.
2) Acquiring materials
- Purchase magic solution
① You can purchase it through the NPC ‘Priest James’ in Elveland.
② Lock Magic Solution: Can create secondary wings
③ Condor Magic Solution: Can be used to create 3rd wing
- Obtain magic drops
① Can be obtained through hunting.
② Different types of magic drops are dropped depending on the monster level.
③ You can only obtain magic drops if you have magic solution.

|
Magic Drop Drop Criteria
|
Monster level
|
|
Locke's Magic Drop
|
75~100
|
|
Condor's Magic Drop
|
95~200
|
- Fill the magic solution
① Fill the magic drops you obtained into the magic solution purchased from the Rude Shop.
② Drag the magic droplet and put it into the magic solution to fill it.
③ When the magic solution reaches 100%, it becomes a ‘[Completed] Magic Solution’ and can be used as a material.

3) How to make wings
- Prepare wings and [completed] magic solution that match the character's occupation and level.
- Can be combined through the Goblin NPC in Noria.
4) Change the wing wearing level
- The level required to wear the 1st wing has been changed to level 150.
| |
Satan's Wings |
Fairy wings |
Wings of Disaster |
Wings of the Sky |
| Existing wear level |
180 |
180 |
180 |
180 |
| Change wear level |
150 |
150 |
150 |
150 |