A. 4th job advancement level up experience
1. Application of new level-up experience system for 4th job advancement
1) Maximum level expansion
① The maximum character level has been changed to level 920.
2) Limit on level-up experience points
① Third-level characters that have reached level 800 or higher can no longer gain experience.
After the 4th job advancement, you can gain level-up experience points again.
② 4th job advancement characters can gain experience from monsters with a monster level of 160 or higher.
You cannot gain experience from monsters below level 160.
3) New level-up experience points applied for 4th job advancement
① When the 4th job change is completed, new level-up experience points are applied, and level-up progresses according to the changed required experience points.
a) Character level adjustment according to new level-up experience points
(a) When completing the 4th job change, the level of characters above level 800 may be adjusted based on the new level-up experience points applied.
(n) For characters above level 800, when completing the 4th job advancement, the experience points acquired after level 800 will be added to the new level-up experience points.
It can be applied to experience bar progress and character level adjustments.
(ㄷ) Even if the existing character level is the same, the level adjustment result may be applied differently depending on the amount of experience points acquired.
[Experience Point Correction Results Expected]
|
Before the 4th job change |
When applying new level-up experience points |
|
800 |
800 ~ 801 |
|
801 |
801 ~ 802 |
|
802 |
802 ~ 803 |
|
803 |
803 ~ 804 |
|
804 |
804 ~ 805 |
|
805 |
805 ~ 807 |
|
806 |
807 ~ 808 |
|
807 |
808 ~ 810 |
|
808 |
810 ~ 811 |
|
809 |
811 ~ 813 |
|
810 |
813 ~ 815 |
|
811 |
815 ~ 817 |
|
812 |
817 ~ 819 |
|
813 |
819 ~ 821 |
|
814 |
821 ~ 823 |
|
815 |
823 ~ 825 |
4) Change the damage application settings according to monster level
① After the 4th job advancement, damage calculation settings based on character level and monster level are applied.
a) Damage application settings based on character level and monster level
(a) If the character level is greater than the monster level + 600, the final attack damage of the character
It can be applied 100%, and the hit damage is also applied 100%.
(n) If the character level is lower than the monster level + 600, the final attack damage of the character is
It decreases and the damage taken is also increased and applied.
A) Damage applied according to character level and monster level
(a) Normal damage, attribute damage, debuff damage
[Final damage application ratio based on character level and monster level]
|
Character level |
Monster level +600 |
Attack damage reduction (%) |
Increased hit damage (%) |
|
810 |
209 |
0% |
0% |
|
210 |
0% |
0% |
|
|
211 |
10% |
10% |
|
|
212 |
20% |
20% |
* Attack damage, hit damage applied (%) is the % value applied to the final damage value.
* Attack damage reduction and hit damage increase are applied up to a maximum of 70%.
B. Set maximum attack speed
1. Set maximum attack speed by class
1) Set maximum attack speed
(1) Attack speed does not increase beyond the maximum attack speed.
(2) When the attack speed reaches the maximum attack speed, buffs and items with an attack speed increasing effect can be used.
Attack speed does not increase.
2. Maximum attack speed information by class
|
Class name |
Maximum attack speed |
|
Black Knight |
288 |
|
Warlock |
284 |
|
fairy |
275 |
|
Summoner |
188 |
|
Dark Lord |
450 |
|
Magic Swordsman |
351 |
|
Rage Fighter |
441 |
|
Growlancer |
273 |
3. Maximum attack speed information
1) Character information window
(1) The maximum attack speed is displayed in the character information window (shortcut key C).
(2) It is displayed as 'Current attack speed / Maximum attack speed'.

C. Event map renewal
1. Event map renewal
1) Change in event map entry level range
(1) The entry level ranges for Chaos Castle/Blood Castle/Devil's Square/Doppelganger/Welcome Temple have been changed.
(2) The entrance level range of the Welcome Temple has been changed.
[Chaos Castle/Blood Castle/Devil's Square/Doppelganger]
|
rating |
existing |
change |
|
1 |
50 ~ 179 |
50 ~ 199 |
|
2 |
180 ~ 269 |
200 ~ 299 |
|
3 |
270 ~349 |
300 ~ 399 |
|
4 |
350 ~399 |
400 ~ 549 |
|
5 |
400 ~500 |
550 ~ 649 |
|
6 |
501 ~650 |
650 ~ 769 |
|
7 |
651 ~ |
770 ~ |
[Welcome Temple]
|
rating |
existing |
change |
|
1 |
180 ~ 269 |
180 ~ 299 |
|
2 |
270 ~ 399 |
300 ~ 399 |
|
3 |
400 ~500 |
400 ~ 599 |
|
4 |
501 ~650 |
600 ~ 769 |
|
5 |
651 ~ |
770 ~ |
2) Change in the acquisition period for Mastery Boxes
(1) The section where you can obtain the Mastery Box, an event map reward, has been changed.
[Chaos Castle/Blood Castle/Devil's Square/Doppelganger]
|
rating |
Level |
change |
|
4 |
- |
400 ~ 549 |
|
5 |
400 ~500 |
550 ~ 649 |
|
6 |
501 ~650 |
650 ~ 769 |
|
7 |
651 ~ |
770 ~ |
※ In the case of welcome temples, compensation can be received in the same section as before.
3) Change the number of Mastery Boxes issued
(1) The number of Mastery Boxes awarded as event map rewards has been changed.
[Chaos Castle/Blood Castle/Devil's Square/Doppelganger]
|
rating |
Level |
Number of payments |
|
4 |
400 ~ 549 |
1 piece |
|
5 |
550 ~ 649 |
2 pieces |
|
6 |
650 ~ 769 |
2 pieces |
|
7 |
770 ~ |
2 pieces |
※ The Mastery Box , which is a reward for the Imperial Guardians' fortress, is also paid in 2 pieces .
[Welcome Temple]
|
rating |
Level |
Number of payments |
|
3 |
400 ~ 599 |
2 pieces |
|
4 |
600 ~ 769 |
2 pieces |
|
5 |
770 ~ |
2 pieces |
4) Change the route for obtaining the Mastery Box
(1) The amount of Rud that can be obtained from the lower/intermediate/upper level Mastery Box has been lowered.
5) Event map monster relocation
(1) As the event map entry area has changed, the monsters/abilities that appear for each event map grade have changed.
6) Change the quest completion level
(1) The level requirements for entering the Chaos Castle/Blood Castle/Devil's Square/Welcome Temple and completing the weekly quest have been changed.
D. Map movement improvements
1. Unification of map movement level restrictions for 1st and 2nd classes
1) Map movement level unification
(1) The movement level restrictions for the 1st and 2nd classes have been unified due to the movement level reduction of some maps.
(2) Now both 1st and 2nd classes are subject to the same map movement level restrictions.
(Example: Change from level 46 to level 60 when Dark Lord uses Atlantis map)
2. Changed the level limit for movement on some maps.
1) Change in map movement level limit of lower hunting grounds
(1) Dungeon 3 50 -> 40 / Atlantis 70 -> 60 / Lost Tower 4 60 -> 50 / Lost Tower 5 60 -> 50 levels will be changed.
3. Move to safe zone when reconnecting
1) Changed so that when reconnecting from the upper hunting ground field, you will be moved to a safe zone.
(1) When reconnecting from the Feria, Nars, and Nixis Lake maps, you will be moved to a safe zone.
E. UI Improvements
1. Improved letter notification UI
1) Improvements
(1) Notifies you when there are new or unread letters.
(2) When you log into the game and have unread letters or receive new letters during the game, a letter icon will appear.
(3) Clicking the letter icon will immediately open the letter window, making it easier to read letters.
2) New UI changes
(1) Login and character window
① The login and character window have been changed to a new UI.
② You can check the changed UI, such as character creation and deletion.
(2) My Friends List
① My friends list has been changed to a new UI.
F. Added Mu Helper function
1. Added debuff hunting system function
1) Change the Mu Helper settings
(1) Change UI and condition settings
① The registration location for the Mu Helper's activation skill has been changed, and the number of buttons for setting the activation skill conditions has been reduced to one.
② When you click the button to set the activation skill conditions, a settings pop-up will appear and you can use the function to set the activation skill.
(2) Register basic skill slot skills
① You can register normal attack skills in the basic skill slot (same as before), but you cannot register debuff explosion skills.
② When clicking on the basic skill slot to display the list of skills that can be registered, the debuff explosion skill will not be displayed.
(3) Registering a skill in the activation skill slot
① Normal attack skills and debuff explosion skills can be registered in the activation skill (1) and (2) slots.
② When you click on the activation skill slot to display the list of skills that can be registered, both normal attack skills and debuff explosion skills will be displayed.


G. Improved Move Command Window
1. Add a favorites feature to the move command window.
1) Improved UI of the move command window
(1) You can register up to 5 regions to your favorites list through the movement command window.
(2) You can register and remove favorites from the list by checking/unchecking the favorites checkbox.
(3) The order of the favorites list is sorted and printed in the order in which they were registered.