A. Improvements to the Ability Enhancement Core and Card Book UI Functions
1. Improvements to the Ability Enhancement Core UI
1) Addition of an empty slot click function
(1) When clicking on an empty slot, a card that can be equipped
is displayed . ① When clicking on an empty slot of the Ability Enhancement Core, the skill
cards that can be equipped among the skill cards you own are displayed.
② When you hover the mouse over the displayed card, a tooltip for the skill card is displayed, and when clicked, it is equipped to the selected slot.

(2) Supplementation of the installation tree presentation
① Line connection has been improved according to the location of the option card installation.
② Connected lines will be enhanced based on the number of cards equipped.
2. Ability Card Book UI Improvements
2. Ability Card Book UI Improvements
1) Added 'View as List' feature
(1) View as list button
① A [View as List] button has been added to the Ability Card Book.
② When you click the button, it changes to the [View in Encyclopedia] button, and the ability cards are displayed in a list format.

(2) Change the filter button design
1. Ability Skill Card Conversion Combination
2) Skill card conversion settings


(2) Change the filter button design
① The design of the filter button has been changed.
B. Added ability skill card conversion combination
1. Ability Skill Card Conversion Combination
1) Skill card conversion combination
(1) Skill card conversion combination target
① You can change the skill card for each class with a distinct character development direction.
Added a conversion combination function.
2) Skill card conversion settings
(1) Skill card conversion UI
① Right-click on the skill card you want to convert in the ability card book and use the UI that appears.
You can do a combination of transformations.
[Skill Card Conversion Combination UI]

(2) Skill card conversion settings
① When converting skill cards, the resource options divided into three types through [HP, MP, AG] will not change.
② Skill attack power and skill effect options are applied as options of the converted skill card.
(3) Skill card conversion results
① The number of skill cards used to strengthen the level of the skill card to be converted and the number of stacked skill cards
The conversion result is converted into the number of stacks of skill cards .
a) If you do not have a skill card as a result of conversion
(a) Create a level 0 skill card as a result of conversion with the total number of skill cards to be converted and the remaining skill cards
Converts and pays out based on the number of stacks. (Example) Magic Swordsman - Converts the [Chaos Blade HP of Saturation] skill card to the [Havoc Spear HP of Fury] card.


A) If you already have the skill card that resulted from the conversion
(a) The total number of skill cards to be converted is converted to the number of stacks of the resulting skill cards. (Example) Magic Swordsman - Convert the [Chaos Blade of Saturation MP] skill card to the [Havoc Spear of Fury MP] card.

3) Skill cards subject to conversion by class
(2) Fairy
(3) Magic Swordsman

(4) Dark Lord

(5) Summoner

(6) Rage Fighter

(7) Grow Lancer

(3) Skill card conversion combination material
① The ability crystal item used as a skill card conversion combination material will first use the ‘(Bound) Ability Crystal’ item, and
if there is a shortage, use the ‘Ability Crystal’ as a combination material.
| Skill Card Conversion Combination Materials | ||
| For each skill card converted | 1 ability crystal | |
| 1,000,000 Zen | ||
if there is a shortage, use the ‘Ability Crystal’ as a combination material.
3) Skill cards subject to conversion by class
(1) Black Knight


(2) Fairy

(3) Magic Swordsman

(4) Dark Lord

(5) Summoner

(6) Rage Fighter

(7) Grow Lancer
