A. Attribute System Improvement
1. Improved stat abilities
1) The attribute attack power/defense power abilities through existing stat points have been improved.
2) Stat points increased by items and master skill tree options have been improved to also be applied to attribute abilities.
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Attribute ability improvement according to stat points |
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Attribute defense |
The stat abilities that are mainly used by each class affect attribute defense . |
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Attribute attack power |
Changes to the base stat points for some classes And the ability value has increased according to the stat points . |
2. Ertel attributes that can be worn on a pentagram
1) Improved so that all attributes of Ertel can be equipped on Pentagram items.
[ example]
|
Pentagram |
Wearable Ertel |
|
Lemurian Orb (Fire Attribute) |
Ertel of Fury (Fire attribute) |
|
Gaho's Ertel (Water attribute) |
|
|
Noble Ertel (Earth attribute) |
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|
Divine Ertel (Wind attribute) |
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|
Ertel of Radiance (Darkness) |
2) Skill – Attribute Imprint Renewal
(1) The restriction on engraving attributes that were assigned to each skill has been lifted.
(2) Skills with attribute imprints set can be used with pentagram items with any attribute.
Even if worn, the attribute imprint weight is applied.
3. Change Ertel options
1) Among the Ertel options, the options provided as % have been changed to 'value' to make it easier to check the option ability value.
(1) Improvement options
|
existing |
improvement |
|
Increase attribute attack success rate % |
Increase attribute attack success rate + value |
|
Increase attribute defense success rate % |
Increase attribute defense success rate + value |
|
% increase in attribute attack compatibility |
Increases attack power of (specific) attribute target + value |
|
% increase in (specific) attribute defense compatibility |
Increases defense of (specific) attribute target + value |
(1-1) Increased attribute attack/defense success rate + value
Increase attribute attack power success rate + value
Increase attribute defense success rate + value
- The character's attribute attack/defense success rate increases by the option value.
(1-2) Increases (specific) attribute attack/defense power + value
Increases attack power against fire attribute targets + value
Increases defense of fire attribute targets + value
- Depending on the option, the target's attack power and defense power increase by the option value.
2) Other
(1) The default increase rate according to the attributes of the pentagram item is maintained, and some settings of the application formula have been changed.
4. Improved character information window output
1) The part where the increase/decrease rate for the relative attribute was output as % has been changed to 'value' for easier confirmation.

The values displayed in the yellow checkboxes are the increase/decrease rates including the [Attribute Attack Power/Attribute Defense Power] option values according to stat points.
Please check [1. Stat Ability Improvement] for attribute ability values according to stat points .
B. New features in the attribute system
1. New Pentagram Item Options

1) Grants attack power/defense power options to opponents
(1) All pentagram items have default attack/defense power options for their respective attributes.
(2) The relative attribute options will increase when strengthening the pentagram item.
|
Pentagram |
Relative attribute options |
|
Fire Pentagram |
Attack power against dark attribute targets |
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Defense against dark attribute targets |
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Water attribute pentagram |
Attack power against fire attribute targets |
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Defense against fire attribute targets |
|
|
Earth Pentagram |
Attack power against water attribute targets |
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Defense against water attribute targets |
|
|
Wind attribute pentagram |
Earth attribute target attack power |
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Defense against earth-attribute targets |
|
|
Dark attribute pentagram |
Attack power against wind attribute targets |
|
Defense against wind attribute targets |
2) Mastery grade pentagram item - attribute options
(1) Attribute option slot
(1-1) Attribute option slots are created on Mastery grade pentagram items.
(1-2) The number of attribute option slots is created equal to the number of rage, protection, and divine slots.
[example]
When you have 3 slots for wrath, protection, and divinity in your pentagram, you will have a total of 3 attribute option slots.
(2) Create attribute options
(2-1) You can create attribute options for Pentagram items by combining Ertel items with materials.
|
Ertel using combination materials |
Generating property options |
|
Ertel of Wrath |
Increased attack power of Ertel attribute target of combination material (Example: Increased attack power against fire-attribute targets) |
|
Gaho's Ertel |
Increases defense of target with Ertel attribute of combination material (Example: Increased defense of fire attribute target) |
|
Ertel of Nobility |
Combination material increases attack power of target with Ertel attribute |
|
Divine Ertel |
Increases defense of target with Ertel attribute of combination material (Example: Increased defense of fire attribute target) |
(3) Restriction on creation of attribute options
(3-1) Pentagram's relative attribute options, options that are identical to attribute options already created cannot be created.
C. Mastery Pentagram / Ertel
1. Basic settings
1) Conditions for equipping Pentagram/Ertel
(1) The composition of Pentagram items and Ertel items is composed of normal/mastery grades.
(2) You can equip a regular Ertel to a regular Pentagram, and you can equip a Mastery Ertel item of the same level to a Mastery Pentagram.
(3) Ertel of Radiance without Mastery Grade can be worn on Pentagram items of all grades.
2. Mastery Pentagram
1) You can create a Mastery grade Pentagram item with higher abilities than a regular Pentagram by using an upgrade combination.
2) Mastery Pentagram can be equipped starting from 3rd job advancement and level 800 or higher .
3. Mastery Ertel
1) Mastery Ertel Basic Settings
(1) It can be crafted using an upgrade combination with a Mastery Grade Ertel item that has higher abilities than a regular Ertel.
(2) Mastery Ertel can only be made of Ertel of Wrath, Protection, Nobility, and Divinity, and Ertel of Radiance has no Mastery grade.
2) Remove rank settings
(1) Mastery Ertel items have their rank settings removed.
(2) When upgrading to Mastery Ertel, all existing Rank 1 to Rank 3 options will be inherited, but the conditions for rank will disappear.
[ example]
|
General Ertel |
Mastery Ertel |
|
(1st rank option / option level) |
(Optional Level) |
3) Mastery Ertel Set Effect
(1) Mastery Ertel has a set effect, and the set option is activated depending on the set configuration equipped to the pentagram.
|
Pentagram |
Effects according to the set composition equipped on the pentagram item | |
| Set | Fighting spirit | Passionate |
|
2 sets |
Increased attribute attack power |
Increased attribute defense |
|
4 Set |
Increases attack power by 60 |
Increases defense power by 45 |
|
Increase attribute damage by 100 |
Increases basic defense by 20 |
|
4) Mastery Ertel Set Effect
(1) Mastery Ertel has a set effect, and the set option is activated depending on the set configuration equipped to the pentagram.
D. New attribute combinations
1. Added new combination for Elveland NPC Adniel (37, 215)
1) Mastery Pentagram Upgrade
(1) You can upgrade a regular pentagram item into a mastery pentagram item.
(2) The probability of upgrading the Mastery Pentagram increases depending on the reinforcement level of the pentagram that is the combination material.
(3) All equipped Ertels can be upgraded when unequipped, and the attribute options will be deleted upon successful upgrade.
(4) You can preview the combination result items through the expected combination in the UI.
[ Mastery Pentagram Upgrade]
|
Main ingredient |
Combination materials |
Additional materials |
probability |
result |
|
Pentagram |
Jewel of Blessing 30 |
Pentagram Emblem |
Pentagram At the reinforcement level Differential application according to the following |
[ success] Next level +0 Mastery Pentagram [ failure] extinction |
[ Success probability according to the enhancement level of the main material pentagram item]
|
+11 levels |
+12 levels |
+13 levels |
+14 level |
+15 level |
|
80% |
85% |
90% |
95% |
100% |
2) Mastery Ertel Upgrade
(1) You can upgrade regular Ertel items into Mastery Ertel items.
(2) The probability of Mastery Ertel upgrade increases according to the rank and level of the Ertel item that is used as a combination material.
(3) When upgrading, all of the main material's Ertel options are inherited and provided at level 0.
However, the attack/defense power increase option for (specific) attributes is applied in sync with Ertel's attributes.
[ example]
|
Before upgrade |
After upgrading |
|
Ertel of Wrath (Fire attribute) Increased attack power against water attribute targets |
Mastery level Ertel of Wrath (Fire attribute) Increased attack power against fire-attribute targets |
[ Mastery Ertel Upgrade]
|
Main ingredient |
Additional materials |
probability |
result |
|
1st rank Level 7 ~ Level 10 |
Ertel emblem Blessing Jewel 30 Soul Jewel 30 Jewel of Creation 10 25,000,000 Zen |
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+0 1st Mastery Ertel |
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2 ranks Level 0 ~ Level 10 |
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3 ranks Level 0 ~ Level 10 |
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In the case of Ertel rank, it is inherited. Example) 3 options provided when upgrading a 3-rank Ertel |
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[ Rank 1 Item Success Rate]
|
+7 levels |
+8 level |
+9 level |
+10 levels |
|
70% |
80% |
90% |
100% |
[ Rank 2 Item Success Rate]
|
+0 level |
+1 level |
+2 levels |
+3 levels or higher |
|
85% |
90% |
95% |
100% |
[ Rank 3 Item Success Rate]
|
+0 level |
|
100% |
3) Mastery Ertel Level Up
(1) This is a combination setting that can strengthen the option level of Mastery Ertel.
(2) Unlike the existing method of strengthening options by rank, increasing the Ertel option level increases the levels of all options you have.
[ Mastery Ertel Level Up]
|
Main ingredient |
Reinforcing materials |
Additional materials |
probability of success |
result |
|
Mastery Ertel |
Elemental Rune |
Zen |
Differential probability |
[ success] Increase by 1 level [ failure] 1 level reduction |
4) Create Pentagram Attribute Options
(1) This is a combination system that can create attribute options for pentagram items.
(2) It can be created using Ertel and jewel materials of the same grade as the Pentagram item.
[When creating a Mastery Pentagram attribute option ]
|
Combination material (Ertel) |
Additional materials |
probability |
result |
|
Level 3 or higher Mastery Ertel |
Jewels of Creation 10 10,000,000 Zen |
100% |
|
5) Pentagram attribute option enhancement
(1) You can strengthen a Pentagram item by selecting the attribute option created using an Elemental Rune item.
(2) It has a success/failure probability, and the attribute option can be strengthened up to level 10.
|
Main ingredient |
Reinforcing materials |
Additional materials |
probability of success |
result |
|
Property Options Pentagram in possession |
Elemental Rune |
Zen |
Differential probability |
[ success] Increase by 1 level [ failure] 1 level reduction |
6) Remove Pentagram attribute option
(1) You can select and remove the attribute options created on the pentagram item.
[Remove property option]
|
Main ingredient |
Combination materials |
probability |
result |
|
Property Options Pentagram in possession |
Zen |
100% |
Selected properties Remove option |