NEW CLASS

CRUSADER

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A. Black Knight Class Renewal
1. Rage Knight
   - Increases the attack skill usage distance by using the Sword of Fury skill.
Increases the damage range       of blow series skills , increasing hunting efficiency.
 
 1) New skills
  (1) Sword's Fury
Sword Fury 

Required stats Strength: 1060
The Black Knight's Sword of Fury skill is a permanent skill that lasts for a single use.
After use, the attack range of attack skills increases, as does the attack range of blow-type skills.
 
  (2) Swordblow
Swordblow 

Required stats Strength: 1090
A water attribute blow skill that deals damage over a wide area.
Unlike fire blow, it deals damage based on a wide damage range.
 
2. Article of Faith
   - The Strong Faith skill allows you to change your abilities using stats and increase your basic defense.
   - After switching to a Knight of Faith, you can use a strong protection skill, and increase the attack power and survivability of party members.
 
 1) New skills
Strong conviction

 

 

Required stats Energy: 1040
The Black Knight's Strong Faith skill is a permanent skill that lasts for a single use.
It requires a shield to be equipped, and upon use, the player transforms into a Faith Knight,
increasing the effectiveness of their defense (general/attribute) through stats and granting a base defense boost.
 
Strong protection

 

Required stats Energy: 1052

This skill can be used after switching to a Knight of Faith.
It absorbs a certain amount of the party member's maximum HP by converting it into HP using the party member's agility stat.
In addition, it uses the party member's energy stat to reduce the damage received (normal/attribute) by a certain probability.

This is a skill that increases the attack power of party members by receiving damage within a set amount.

 
B. Master Skill Tree & Skill Enhancement Tree Supplement
1. Master Skill Tree
 1) Master Skill Tree Improvement
  (1) New options
Option name explanation
Sword Fury Mastery The attack skill's usage range increases by 1 tile.
Strengthening strong beliefs The character's basic defense increases by the option value.
Strengthening the strong protection When converting a party member's HP to your own, you can obtain additional HP equal to the option value.
Strong protection skills Instead, the damage received increases by the option value.
Strong Protection Mastery Party members' attack power/magic power increases.
Strengthening the Strike of Destruction Skill usage moves faster and damage increases by 1.
Destructive Strike Mastery Damage range increases, and skill attack power increases by the option value.
 
 2) Other
   ① The weapon skill enhancement option has been removed, and the positions of some skills have been changed.
 
2. Skill enhancement tree
 1) Destructive Strike Enhancement Skill
  (1) Skill enhancement
Option name explanation
Destructive Strike Enhancement Skill The skill attack power of the Destructive Strike enhancement skill increases by the option value.
Increase damage count by +2 Damage amount increases by 2.
Increased probability of additional damage The probability of additional damage increases by the option value.
Increased attack speed Attack speed increases by the option value.
Increased range Damage range increases by the option value.
Increased skill damage Skill damage increases by the option value.
Increased weapon attack power Weapon attack power increases by the option value.
 
  (2) Debuff enhancement
Debuffs held
deadly poison
Freezing
 
 2) Sword Blow Enhancement Skill
  (1) Skill enhancement
Option name explanation
Sword Blow Enhancement Skill The skill attack power of the Sword Blow enhancement skill increases by the option value.
Damage count increased by +1 Damage amount increases by 1.
Increased chance of additional damage The probability of additional damage increases by the option value.
Increased attack speed Attack speed increases by the option value.
Increased splash damage Slash damage is applied.
Increased skill damage Skill damage increases by the option value.
Increased weapon attack power Weapon attack power increases by the option value.
 
  (2)  Debuff enhancement
Debuffs held
deadly poison
bleeding
 
 3) Sturdy Protection Reinforcement Skill
  (1) Skill enhancement
Option name explanation
Strong Protection Reinforcement Skill When using the Sturdy Protection skill, the basic defense increases by the option value.
Increase maximum HP Maximum HP increases by the option value.
Increased party member attack power Party members' attack power/magic power increases by the option value.
HP conversion amount increase (%) The HP conversion amount of the Sturdy Protection skill increases by the option value.
Damage conversion amount increase (%) The damage conversion amount of the Sturdy Protection skill increases by the option value.
Increase party member defense Party members' defense increases by the option value.
Increased shield defense The defense power of the shield worn increases by the option value.
 
C. New items
1. Mastery Shield
 1) Blood Angel Shield
Blood Angel Shield
Wear level 400
Defense (Defense Rating) 45 (110)
Required strength 203
Need for agility 151
Energy required 860
Black Knight Shield Option Reduces damage taken by shield defense *0.1
Mastery Excellent Option
Basic options:
Base defense power increases by 1.5 per 20 levels.

Random options (maximum 2):
Damage 5%. Reflection
defense success rate increases by 10%.
Maximum life increases by 165.
Maximum mana increases by 165.
Damage decreases by 45.
 
 2) Dark Angel Shield
Dark Angel Shield
Wear level 600
Defense (Defense Rating) 54 ( 112)
Required strength 214
Need for agility 153
Energy required 885
Black Knight Shield Option Reduces damage taken by shield defense *0.1
Mastery Excellent Option
Basic options:
Base defense power increases by 1.6 per 20 levels.

Random options (maximum 2) :
Damage 5%. Reflection
defense success rate increases by 10%.
Maximum life increases by 176.
Maximum mana increases by 176.
Damage decreases by 48.
 
 3) Holy Angel Shield
Holy Angel Shield
Wear level 800
Defense (Defense Rating) 63 (114)
Required strength 222
Need for agility 155
Energy required 930
Black Knight Shield Option Reduces damage taken by shield defense *0.1
Mastery Excellent Option
Basic options
Basic defense power increases by 1.8 per 20 levels

Random options (maximum 2)
Damage 5% Reflection
defense success rate increases by 10%
Maximum life increases by 198
Maximum mana increases by 198
Damage decreases by 54
 
 4) Soul Shield
Soul Angel Shield
Wear level 900
Defense (Defense Rating) 72 (116)
Required strength 236
Need for agility 161
Energy required 965
Black Knight Shield Option Reduces damage taken by shield defense *0.1
Mastery Excellent Option
Basic options
Basic defense power increases by 2.0 per 20 levels

Random options (maximum 2)
Damage 5% Reflection
defense success rate increases by 10%
Maximum life increases by 220
Maximum mana increases by 220
Damage decreases by 60
 
 5) Blue Eye Shield
Blue Eye Shield
Wear level 1000
Defense (Defense Rating) 81 (118)
Required strength 239
Need for agility 175
Energy required 940
Black Knight Shield Option Reduces damage taken by shield defense *0.1
Mastery Excellent Option
Basic options:
Base defense power increases by 2.2 per 20 levels.

Random options (maximum 2) :
Damage 5%. Reflection
defense success rate increases by 10%.
Maximum life increases by 242.
Maximum mana increases by 242.
Damage decreases by 66.
 
2. Mastery Armor
 1) Bloodangel Knight (Conviction) Armor
Bloodangel Knight (Conviction) Armor - Level 400 wearable
equipment pitching armor pants boots
Defense 131 155 144 127
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Skill Attack Power Increase + 10
Health Increase + 80
Double Damage Chance + 5%
Defense Increase + 30
Critical Damage Chance Increase + 5%
Excellent Damage Chance Increase + 5%
Solid Protection - Party Member Attack Power/Magic Power Increase + 50
All Stats Increase + 10
Base Defense Increase + 20
Solid Protection - HP Conversion Rate Increase + 5%
Solid Protection - Shield Defense Increase + 10
 
 2) Dart Angel Knight (Conviction) Armor
Dark Angel Knight (Conviction) Armor – Level 600 wearable
equipment pitching armor pants boots
Defense 158 182 171 155
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Skill Attack Power Increase + 14
Health Increase + 120
Double Damage Chance + 10%
Defense Increase + 60
Critical Damage Chance Increase + 10%
Excellent Damage Chance Increase + 10%
Solid Protection - Party Member Attack Power/Magic Power Increase + 80
All Stats Increase + 15
Base Defense Increase + 30
Solid Protection - HP Conversion Rate Increase + 8%
Solid Protection - Shield Defense Increase + 14
 
 3) Holy Angel Knight (Conviction) Armor
Holy Angel Knight (Conviction) Armor - Level 800 wearable
equipment pitching armor pants boots
Defense 213 237 226 210
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Skill Attack Power Increase + 18
Health Increase + 160
Double Damage Chance + 15%
Defense Increase + 90
Critical Damage Chance Increase + 15%
Excellent Damage Chance Increase + 15%
Solid Protection - Party Member Attack Power/Magic Power Increase + 110
All Stats Increase + 20
Base Defense Increase + 40
Solid Protection - HP Conversion Rate Increase + 12%
Solid Protection - Shield Defense Increase + 18
 
 
 4) Soul Knight (Conviction) Armor
Soul Knight (Conviction) Armor - Can be worn at level 900
equipment pitching armor pants boots
Defense 263 285 276 262
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Skill Attack Power Increase + 22
Health Increase + 200
Double Damage Chance + 18%
Defense Increase + 120
Critical Damage Chance Increase + 20%
Excellent Damage Chance Increase + 20%
Solid Protection - Party Member Attack Power/Magic Power Increase + 140
All Stats Increase + 25
Mastery Basic Defense Increase
Solid Protection - HP Conversion Rate Increase + 17%
Solid Protection - Shield Defense Increase + 22
Triple Damage Chance + 1%
 
 5) Blue Eye Knight (Conviction) Armor
Blue Eye Knight (Conviction) Armor
equipment pitching armor pants boots
Defense 311 335 325 310
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Mastery Skill Attack Power
Increased HP + 240
Double Damage Chance + 18%
Defense Increased + 150
Critical Damage Chance Increased + 25%
Excellent Damage Chance Increased + 25%
Solid Protection - Party Member Attack Power/Magic Power Increased + 170
Mastery All Stats Increased
Mastery Basic Defense
Increased Solid Protection - HP Conversion Rate Increased + 17%
Solid Protection - Shield Defense Increased + 22
Triple Damage Chance + 2%
Mastery Max Life Increased
  
 6) Silver Heart Knight (Conviction) Armor
Silver Heart Knight (Conviction) Armor
equipment pitching armor pants boots
Defense 361 384 375 360
Need for agility 125 135 130 114
Energy required 755 769 762 755
Set options
Mastery Skill Attack Power
Increased HP + 280
Double Damage Chance + 18%
Defense Increased + 180
Critical Damage Chance Increased + 30%
Excellent Damage Chance Increased + 30%
Solid Protection - Party Member Attack Power/Magic Power Increased + 200
Mastery All Stats Increased
Mastery Basic Defense
Increased Solid Protection - HP Conversion Rate Increased + 30%
Solid Protection - Shield Defense Increased + 30
Triple Damage Chance + 3%
Mastery Damage Reduction
 
3. Other options and changes
 1) New Mastery Shield option
  (1) Reduces damage received by the amount of shield defense *0.1
   ① The shield option created in the Mastery Shield item increases in value according to the item enhancement level.
   ② When receiving a portion of a party member’s damage through the Sturdy Protection skill,
       Instead, it is an option that reduces the damage received to within the maximum value.
   ③ This option reduces damage by using the shield's defense power, and its effect increases when the shield's defense power is high.
 
 2) Change required stat settings
   ① The usable stats of the Master Sword item will be changed to Strength stat or Energy stat.
   ② You can wear it even if you only satisfy one of the two stats, either strength or energy.